Status Booking Q1 2026
♪ Opus · Sylvanus.2496 kHz / 24-bit
Game · App · Music Compose · Sound Design

Music & Sound Designfor Games and Apps

I'm Sylvanus — a Vietnamese composer and sound designer working at the meeting point of orchestra, East Asian heritage and interactive audio. From concept call to final build.

Atelier · Codex
Game scoringWwise / FMOD
App UI sound42-cue systems
OrchestrationLive + hybrid
DeliveryStems + docs

// AXIOM I
SOUND IS NOT DECORATION.
IT IS THE PHYSICS OF THE
PLAYER EXPERIENCE.

22
Games shipped
18
App sound systems
40+
Titles live in stores
24h
Reply on weekdays
// 01 · Game branch · Featured cue

God of War, in C minor.

A cue written to a God of War scene where Norse myth, vengeance, and motion collide — harmonic shadows and shifting meters (4/4 · 7/8 · 6/8) tracking relentless momentum through a world ruled by gods and grudges.

REC · Berkleegow_cue_v3.mp4
4/4 · 7/8 · 6/8
God of War, in C minor.
0:00
// Notes

Built on C minor's composite minor scale (raised leading tone + modal-interchange color), with borrowed ♭VI and ♭II (Neapolitan) chords lending a Phrygian darkness. A single V7/V secondary dominant sharpens the pivotal tension point.

// Mood

Tense · Mythic · Relentless

// Voices
  • 01Viola
  • 02Synth Pad
  • 03Electric Piano
  • 04Drum Kit
// 02 · Shipped for games

Game music portfolio — adaptive scores & SFX for mobile, Steam and Switch

Roguelike · Steam / Switch

Deep Sprout

22 min interactive OST with vertical remix stems.

Deep Sprout
0:00
Racing · iOS / Android

Chibi Kart

Six tracks + full SFX pack: engines, drift, item pickups.

Chibi Kart
0:00
RPG · iOS / Android

Pocket Bard

Diegetic music — instruments swap live with party.

Pocket Bard
0:00
Runner · Android

Skybound

Endless BGM with dynamic tempo tied to speed & altitude.

Skybound
0:00
// 03 · App branch · Featured system

Focus — 42 cues, one voice.

The counterpart to a game score: a full UI sound pack for a productivity app. Every cue is haptic-paired, tuned for phone speakers, WCAG-safe on mute, and versioned as a system — not a bag of one-off .wav files.

// Try the cues · 6/42WCAG-safe

Click any cue · Haptic-paired on device

// System

Anchored to a single perfect fifth (C–G) so every cue lives in the same harmonic room. Positive events rise, dismissals fall, errors bend flat — a grammar the ear learns in one session.

// Register

Quiet · Confident · Invisible

// System spec
AnchorC–G · perfect 5th
Cues42 total
Haptic pairs6
PlatformsiOS · Web
// 04 · Shipped for apps

App sound design portfolio — UI sound systems & sonic branding for iOS, Android and Web

Productivity · iOS / Web

Focus

42 UI cues, haptic-synced, WCAG-safe on mute.

Focus
0:00
Wellness · iOS / Android

Pulse

Breath-paced ambient + 18 mindfulness cues.

Pulse
0:00
Fintech · iOS / Web

Ledger

Sonic brand system — 28 confirm/error/receipt cues.

Ledger
0:00
// 05 · Confluence · Demo reel

Two crafts, one ear.

Four cuts from both branches. Two game cues, two app systems — the same taste running through everything I ship.

God of War Cue — C minorCinematic · AAA
0:000:22
Reel · 4 tracks
// 07 · SFX Lab · Sound effects

Sound effects, engineered.

A dedicated SFX practice alongside the music: impact sets, whooshes, foley, UI cues and haptic pairs — designed, recorded and mixed to sit inside the mix, not on top of it.

// Try the pad48 kHz · 24-bit

Click any pad · game-ready, mixed for phone speakers

Game SFX

Impacts, whooshes, pickups and ambience beds — punchy, mixed and mastered for mobile speakers.

UI & app SFX

Micro-cues and haptic pairs for product apps, WCAG-safe on mute.

Foley & field

Recorded and processed foley — footsteps, cloth, props, weapons.

Game-ready handoff

Named, versioned, delivered for Wwise / FMOD / Unity with an integration sheet.

// 08 · Craft · Services

Six crafts, one pipeline.

Adaptive BGM

01

Loop-safe, stem-based scores that react to gameplay state.

SFX design

02

Signature sound sets — punchy, mixed and mastered for mobile speakers.

App UI sound

03

Micro-cues, haptic-paired sonic identities for product apps.

Orchestration

04

Western orchestra + traditional East Asian instruments, written for one ensemble.

Interactive systems

05

Wwise / FMOD integration and middleware handoff, docs included.

Mix & master

06

Loudness-safe deliverables for iOS, Android, Steam and Switch.

// 09 · The Lab · Philosophy

Sound bridges memory and now.

01

Listen first to the silence between the notes.

Traditional East Asian music teaches that resonance lives in restraint. Every score begins by asking what should not be said.

02

Treat the orchestra as architecture.

Pillars of brass, beams of strings, ceilings of choir. The story walks through that architecture, and the music shapes the rooms.

03

Carry tradition into worlds that haven't met it yet.

Bring ancient instruments and modal languages into games, apps and cinema — without losing their lineage.

// 10 · About the composer

Writing between cultures.

// Now scoring

Berklee · Boston / Hanoi

I'm Sylvanus Finnian — a composer, sound designer, orchestrator and multi-instrumentalist based in the United States, currently studying at Berklee College of Music. I write music and design sound for film, television, video games, apps and international artists.

My work moves between the Western orchestral tradition and the ancient musical languages of Vietnam, China, Japan and Korea — scores that hold space for silence as much as sound.

For games and product apps, I bring the same discipline: clean stems, versioning, and integration-ready deliverables that plug into Wwise, FMOD, Unity or Unreal without friction.

Wwise
Certified
FMOD
Studio 2.x
Berklee
Film scoring
// 11 · Kind words

Kind words

“Sylvanus shipped an adaptive score in half the time we budgeted. The vertical stems just worked when we plugged them into FMOD.”
T
Trang N.
Audio Director, Chibi Kart
“Rare combo of musical taste and pipeline discipline. Documentation, naming, versioning — all clean.”
L
Linh P.
Lead Dev, Deep Sprout
// 12 · Contact station

Have a project? Let's make some noise.

Tell me a little about your game, app or film. I usually reply within 24 hours on weekdays.

// Signal chain
  • sylvanusfinnian@gmail.com
  • Boston · Hanoi · worldwide
  • Reply within 24h on weekdays
// LOCATION
BASED BETWEEN BOSTON & HANOI · WORKING WORLDWIDE
Encrypted · SMTP over TLS